Normand BRIÈRE (nbriere@noware.ca )

3384 Lacombe #13 Montréal, Québec H3T-1L8 (514) 342-5971

Web page: http://www.noware.ca


Industrial experience

My Virtual Model, 3D software developer (oct 2008 - jan 2009)

Real-time features development (C#, DirectX)


CAE Inc,
Real-time visual system programmer (2007 – april 2008)

Various environment effects (VC++, Windows XP)

Automatic (brute-force) texture antialiasing

Volumetric clouds rendering (up to 500 Hz, 3/8 sky coverage)


SOFTIMAGE, Mental Ray Rendering (2006)

Generic particle-based volume shader (C++, Windows XP)

Generic material surface shader


INTePLAN Inc, CAD Software engineer (2003-2005)


TAARNA Studios Inc, 3D Software developer (1999-2002)


Technical Overview

Programming languages: C/C++/C#, JAVA, LISP, Dylan, Python, PROLOG, PASCAL/MODULA, COBOL, BASIC, Intel/Motorola assemblers

Systems: Windows, Mac OS/X, Linux, SGI, Solaris

Environments: NetBeans, Visual Studio, Xcode, CodeWarrior

Graphics: AWT, Direct3D, OpenGL, Java3D, VRML, PostScript, POVray

Rendering: HLSL, GLSL, ARB vertex/pixel, Mental Ray, Renderman, Cg

UI: SyncFusion, Swing, Motif, Xview Editors: JEdit, vim, Xemacs

Others: J2SE, JNI, CVS/SVN, StarUML, XLM, SQL, IRC, Excel


Academic background

Ph.D. computer graphics (1999), Université de Montréal (4.3 / 4.3)


M.Sc. computer graphics (1994), Université de Sherbrooke (3.8 / 4.0)


B.Sc. computer science (1989), Université de Sherbrooke (3.86 / 4.0)


Teaching experience (1990-1993)


Training periods (1986-1989)






Publications

Papers in refereed conference proceedings:




Technical reports:

Course notes:


Scholarships, Awards


Personal developments


Other interests and activities


(** version française sur demande)